Kingdoms of Amalur: Reckoning is a fantasy game that overcomes its generic beginning to become an involving and excellent action RPG.
The game is set in Amalur, and whatever you choose your character to be, you'll be unique because you have no destiny. In Amalur everyone has a destiny, so the future is pre-ordained, but your character was brought back from the dead and can act however you want. This is a neat way of explaining your influence in Amalur.
Combat and customization
In terms of dialogue and environment, Kingdoms of Amalur: Reckoning isn't very inspired. Where the game excels is in its customization and combat, which is really satisfying. Fighting requires timing and thought, while the combinations of abilities and weapons you can apply are huge. Fighting is much more dynamic and crunchy than most RPGs, even Skyrim.
Graphically, Kingdoms of Amalur: Reckoning has a cartoony style similar to World of Warcraft, but this game is a lot more action packed. The opening of the game might be slow for RPG veterans, but it allows you to get to grips with the combat system and customize your character.
Kingdoms of Amalur: Reckoning doesn't have the great storytelling or characters of a Bioware game, nor is it as majestic and dramatic as Skyrim. However, the exciting combat and deep RPG gameplay make this an excellent choice for anyone who enjoys the genre.